Glossary of Terms
Common terms, phrases, or things commonly referenced throughout The Four Realms.
-
Living creature or person used as a means to distribute Aether within the living realm.
-
Near sentient magical construct borne of Life and Aether.
-
Rare material used to hunt and kill immortal and ethereal creatures. Pure bloodstone no longer exists within Eldoterra.
-
Necromantic abomination in which a fractured soul is placed within the deceased flesh of an animal. They function as sentinels and observers.
-
Ability often used by the gods. Used to enact their will upon a living or ethereal creature.
-
An agreement signed in blood between a demon and another creature (e.g., human, demon, fae, etc.). Terms enforced by blood magic.
-
The fae of Cerwiden. Named for their acceptance and use of blood magic.
-
A courier of the damned. Netharis’ children.
-
General term used to describe creatures of the hells.
-
Visual indicator a mortal has entered into contract with a demon. Typically a synopsis of the contract terms in Malbolge.
-
“Light take your enemies, and shadows keep you safe.”
A sentiment often spoken in the hells to demonstrate comradery between demons.
Over the eons, the adage has changed. The original sentiment references the elders.
“May Light and Life lead those in your path to Chaos, and may Death and Darkness hold you to the laws of Order.”
-
The House currently occupying Cal Anore.
-
Colloquial term/title regarding the primordials.
-
Fabled tree that takes root and blooms in times of great change. Heralds the arrival of Chaos.
-
Souls left to wander the veil.
Many become warped, changing into Death Knights, Galls, or Wraiths. -
The ability to transport oneself or others from one point to another using innate magic.
Ability to travel greater distances between points is determined by the strength of the innate. It is not uncommon for individuals to ferry multiple times to reach their final destination—especially with cross-continental travel.
-
Blood magic activated doorway between two fixed points.
-
Second highest rank within a Cerwiden or demonic House.
-
High Emperor and Empress of Illa Ysari or Cal Anore. Conduits of Aether and Nether, respectively.
-
Refers to the seat of power in Illa Ysari or Cal Anore.
-
Patriarch or Matriarch led collective of demons or dark fae.
-
Item description
-
The mate/partner of a House Patriarch or Matriarch.
-
The sole leader of a demonic or Cerwiden House. In the hells, House Matriarchs do not exist.
-
The first four living creatures to receive the gift of vampirism from the goddess of night. All current vampires can trace their bloodlines to one of Indui’s Blessed.
-
Magic ability granted by the soul and/or the gods. Manifestation is often influenced by bloodline. Intensity or strength of the ability is determined by the strength of the soul.
Fae are more likely to manifest an innate versus their human counterparts, but it is possible for humans to possess a magical ability.
-
Individual capable of using their innate ability in tandem with old magic wards to create art.
-
Half-mortal, half-nyraphim.
-
The fae of Eldoterra. Named for their refusal to use or tolerate blood magic.
-
The language of the hells. Commonly used by demons, undead, Cerwidens, bloodmancers, and necromancers. Also used by High Priests of Sacrarium Mortis.
-
Living creature or person used as a means to distribute Nether within the living realm.
-
General term used to describe creatures of the heavens.
-
A contraption of obsidian and blood magic. Used to secure cursed objects, house damned entities, and trap ethereal creatures.
-
Borne of Aether. The first magic to be wielded by mortals. With the evolution of innate magic, old magic practice has greatly receded.
-
The collective body of the gods.
-
Eleven interconnected ancient and powerful entities responsible for the creation of the realms and all forms of life.
-
Language of the elders.
-
Half-mortal, half-demon. Carry no notable demonic features, but plagued with the urges of demonic blood.
-
Physical marking upon Nektos-chosen mates who have undergone the Joining.
-
A soul encased in a crystal-like shell. Phenomenon occurs when the soul is captured.
-
Guardian and leader of a fae led country.
-
Necromantic abomination in which a soul is placed in the deceased flesh of a human or fae. Borne of Death and Nether.
-
Construct of Aether, typically found in the veil. Viewed as a bad omen.
-
The language of the heavens. Commonly used by nyraphim, Life Bringers, and High Priestesses/Priests of various gods.